Halo Ce Firefight Maps
This article is about the Firefight map. For other uses, see. Installation 04Map overviewGame:/Location:Terrain:Woods, hills, and structures on a cliff edge.Gameplay overviewRecommended number of players:1-4 playersRecommended gametype(s):“Fight for survival around mysterious Forerunner structures on Installation 04.”Installation 04 is a map included in for.
The level is based on the cliff edge section of the level from. Friendly AI — — will aid the player in both solo and; this is the first time that friendly NPCs have appeared in a Firefight map.
Contents.Description Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous attacks until rescue finally came.
Archiving Custom Edition. Archiving Custom Edition. Home; CE3 Live. CE3 2016; CE3 2015; CE3 2014. Find out how to play Halo Custom Edition here! Map Archive Search. View full archive. Upload maps here. Jobalisk – Description: A firefight map against endless hordes of grunts. The description Category: Singleplayer - Original. Halo Custom Edition - Maps, Tags, Tutorials and Assets for the Halo CE Game - Halo Custom Edition Modified Single Player Maps. Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game. Firefight Containment Improved Section: Modified Single Player Maps Author: potterhalo.
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. Halo Combat Evolved. Make the official Halo CE multiplayer anniversary with the anniversary map pack using the Halo Reach graphics engine that will be added soon, just as they did with Halo 2 Anniversary which is a polished version and improves the graphics engine of Halo 4.
Locations The following are locations on the map that are so named on the player's during gameplay:. Landslide. North Drop Zone. Field.
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Station 1. Station 1 Interior.
East Drop Zone. Station 2. Station 2 Interior. Gateway. South Drop Zone. West Drop Zone.
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Halo Custom Edition Firefight
West Ramp. East Ramp. Upper DeckTactics. The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck.
One player might need to patrol around, but four players could cover all entrances. Unlike most Firefight levels, there are five in the entire map and their locations are quite separated around the map. One is right next to the ammunition crate on the 'Upper Deck', another is in the tunnel leading to 'Upper Deck', the third one is on a wall directly ahead of the initial spawn area, one next to some green lights batons on the 'Field', and the last one is in 'Station 2 Interior'. Having as the would be a good idea. The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons.
The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head, and the AI isn't programmed to make accurate headshots. Watch out for the Banshee, it will fire its weapons at you if you get in its sights. Destroy it when you are free, since it also worth some points and. The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the and, since they can board and kill the ODST manning the turret.
When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the will use it against you, and it can kill you within a few seconds. When the drops troop near the man cannon, the troops would usually converge around the cannon, so use the when you think you can kill most of them. Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end.
The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. The player can also use the antenna at the far end of the structure. This tactic is particularly useful in as it limits the Covenant's access to the top of the structure and prevents the player from being surrounded.Trivia. The idea of including friendly NPCs originated when was developing the. They had experimented with the idea of adding friendly AI units to but did not have time to implement them into the final map. Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind. The design of the Forerunner found on this level is noticeably different from the one seen in the remastered campaign.
Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds. Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them. At the part of the map where in the the marines are hiding, can be seen flying back and forth between the two doors. Oddly enough, he appears to have a despite the fact that 343 Industries deliberately omitted this feature with Halo: Combat Evolved Anniversary's. An explanation for this could be that model included in the level was simply imported from Halo: Reach's in order to avoid having to increase the file sizes of the DLC rather than having to completely add another Monitor model to the files for the map packs since the version used in Anniversary was made specifically for the game and not for Halo: Reach. In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a. This seems to be related to a bug involving, desyncs, and Focus Rifle beams.
Halo Ce Firefight Maps
This is the only level to feature a. The only times ODSTs are ever seen leaving the main structure is when they are pushed off, boarding a friendly vehicle, or if the difficulty is set to Easy.
Halo Ce Fire Fight Maps
However, the ODSTs will almost never respond to the player or board vehicles. In fact, the only ODSTs who would board the are the ones who are dropped along with the Warthog. The radio set found on this level is indestructible. This is the only map in which one of the weapon drops is a Warthog. This Warthog is brought in by a Pelican. This level is based off the book 'The Flood' in that a group of ODSTs were on the Pillar of Autumn and made it land side.
These seem to be a detachment of them. If pan cam is used, the player will find the that performs the supply drop at the edge of the map. Curiously enough, even when supply drops are disabled, the Longsword will still spawn, but will be frozen and remain where it is. The Longsword is not a physical object however, and is not fully textured.Gallery.